After becoming part of PlayStation Studios in 2021, Bluepoint continued to support Santa Monica Studios with God of War Ragnarok (2022). After this project and as explained by Bloomberg, the studio had the ambition of creating its own title instead of co-developing or making a remake. At that time Sony was betting on games as a service and Bluepoint got to work with one based on God of War. Developing a successful game as a service is very complicated, especially when the studio is small and inexperienced.
Jason Schreier explains that some Bluepoint employees would have preferred to work on a traditional action title like Demon's Souls or God of War Ragnarok rather than a game as a service. Although they received help from Santa Monica Studios, the project was not moving forward and in January 2025 Sony canceled the God of War game as a service. The one from Bend Studio was also loaded. At that time a representative of the Japanese company said that they would meet with the studios to «determine what their next projects will be.»
Bluepoint wanted its next project to be a remake from Bloodborne. In early 2025 he proposed the idea and Sony recognized that it made financial sense, but FromSoftware did not agree. At this point, some will remember the words of Shuhei Yoshida, former president of PlayStation Studios, who in January 2025 launched the following theory: «I think [Hidetaka Miyazaki, director de Bloodborne,] is interested [en recuperar Bloodborne]but he is very successful and very busy, so he can't do it himself and he doesn't want anyone else to do it […] «PlayStation respects your wish.»
After Sony rejected the remake of Bloodborne, Bluepoint introduced an updated version of Shadow of the Colossus, which was not greenlit. He later put new projects on the table from other franchises, including a spin-off of Ghost of Tsushima, but it was not approved either. When Sony announced on February 12 the remake of the God of War trilogy without Bluepoint's involvement, some employees began to get restless. A week later the blow came with the news of Bluepoint's closure.
According to Bloomberg, Sony did not believe Bluepoint was capable of creating its own game and did not find any viable projects for the studio. Jason Schreier assures that some companies have been interested in knowing if there is any way to rescue the study. The possibility is described as «unlikely,» but the technical expertise of Bluepoint employees is known and respected in the video game industry.