The playability sample of The Outer Worlds 2 allows us to take an eye on the new features and mechanical through a mission where the objective is to infiltrate the N-Ray facilities. From the gameplay, Ign highlights that with respect to the first installment the sequel increases its commitment to the elements of role inspired by immersive simulators such as Deus Ex and Dishonored. This is achieved by incorporating more robust systems, a system of real stealth and better tools to make any game style viable. In addition, a renewal in level design is mentioned.
Among the elements that enhance the stealth and that mention in the advance we have health bars on the enemies that indicate in purple color the damage that will cause a stealthy attack, which helps to decide if it is worth throwing on an enemy to achieve rapid elimination, and enemies that detect dead bodies and alert the guards. This last challenge can be overcome with a skill that disintegrates bodies. There are also new tools such as the N-Ray Scanner, which allows you to see objects and enemies through the walls and introduce more ambitious environmental puzzles
The Outer Worlds 2 enhances the stealthy play style without forgetting the rest of builds. Players can create a character with a more direct game style, a way of facing the challenges that will benefit from the improvements in weapons management and the movement system, which now allows to be more agile. In addition, the Time Dilation is maintained, a skill that allows time to slow down, while the arsenal is extended with the throwing objects that add a new tactical option to those already available.
According to IGN, during his conversations with the members of Obsidian Entertainment, Fallout was mentioned several times: New Vegas as a reference when developing The Outer Worlds 2.