In a statement Video Games Europe values »the passion of our community», but says that when an editor or developer decides to interrupt the online service of a game after considering multiple factors. It also defends that closing servers «must be an option» for companies when an online experience ceases to be commercially viable. He lobby He acknowledges that it can be disappointing, but defends that when players receive the relevant warning and everything is done according to the law.
Video Games Europe points out that private servers «are not always a viable alternative.» Official servers have protections that ensure players' data and fight against illegal content, and lobby He says that in private servants where there are no guarantees, the holders of the rights would continue to be responsible. In addition, he defends that many games are designed from scratch thinking only of the online experience, so a proposal like that of Stop Killing Games would restrict the developer's choice by making these video games «extremely expensive.»
Video Games Europe has as members all the great editors, including Microsoft, Nintendo and Sony, and is defined as a «European Federation» that «represents the interests of its associates before the institutions of the European Union, international organizations, academics and civil society in general.» His response to the Stop Killing Games initiative should not be a surprise, but a sample of what can be achieved with a movement like this. In any case, from here another game is launched, one in which Video Games Europe has more experience and resources.
Today, the Stop Destroying Videogames initiative adds more than 1.2 million signatures and their organizers encourage interested parties to signs. It is assumed that some firms will be invalidated by errors or duplicates, so the more support the better.