During the footage we are accompanied by Daniel Sadowski, design director of The Blood of Dawnwalker, and what we see is a part of a mission towards the middle of the game. To get a little more in context, add that the action of the title develops in a land that after living a series of bloody conflicts faces the black plague. This situation is exploited by vampires, which after centuries hidden in the dark recover the freedom and power that it entails. Other creatures of the night follow their steps.
The protagonist of the campaign is Coen, a young man turned into Dawnwalker who must decide between fighting for his humanity or embrace the powers to which he now has access to save his family. The story that players will live in Coen's skin promises to be unique, since their decisions during the campaign will shape the narrative. In addition to the main missions there are secondary missions and random meetings.
The Blood of Dawnwalker's combat system aims to «that the player feels that the sword dominates and that he knows how to observe the enemy,» says Sadowski. When attacking you have to choose one of the four directions: up, down, left and right to hit the opponent where the blow cannot stop. When defending mechanics is the same and the player must discover the direction of the enemy's attack. With each attack, lock and successful diversion, an activation load is filled that can be used to launch active skills that allow fighting more strategic.
The Blood of Dawnwalker has a system of levels that give points to invest in one of the three skill trees (human, vampire and one shared) that serve to adjust the combat style. There is also a panel where active skills can be unlock. Players must keep in mind that the magical skills that COEN can access have a price for their health during the day, while at night they must satisfy their thirst draining the blood of any human, animal or creature.
«The central feature of The Blood of Dawnwalker is dual playability,» says Sadowski. «Coen is human during the day, but becomes a vampire at night and has a series of different skills that you can use.» This duality is a key mechanic when facing the missions, since Coen can do things at night that would be impossible for day. As a vampire, the world's perspective changes completely by having access to the fast trip or the option to access places that a human cannot. It also opens new possibilities when exploring.