In its newsletter, Mega Crit has also detailed that Slay the Spire 2 players have carried out more than 25,000,000 runs to the tower. This figure is missing a few million because the development team began collecting metrics shortly after the game's release. «Our team has been very excited to see the enthusiasm of so many people for something we have been working on for the last 5 years, but our journey has only just begun,» says Mega Crit in its message to the community.
The success of Slay the Spire 2 has also been noticeable in the number of concurrent players on Steam. The title has registered a peak of 574,638 simultaneous users, a figure very close to the 587,150 of Hollow Knight: Silksong, a game that undoubtedly enjoyed much more attention and whose launch was surrounded by great expectation. Hollow Knight: Silksong is available on PS4, PS5, Xbox One, Xbox Series, Switch, Switch 2, Steam and GOG and managed to sell 7 million copies in just over a week. We are faced with two indies that can teach great editors many things.
Mewgenics, the new proposal from the designer of The Binding of Isaac, which managed to sell a million units, has also recently gone on sale. in a week. The title is only available on Steam.
The future of Slay the Spire 2 involves receiving content and features as it moves into early access, a development phase that will last between one and two years. Mega Crit hasn't released a roadmap, but players can expect alternate acts, more cards, events, the end of the campaign, balance improvements, bug fixes, and more. Among the upcoming features that Slay the Spire 2 will receive we have new visual effects, Steam Workshop compatibility, quality of life improvements for multiplayer, integration of the plugin for Twitch and accessibility modes for phobias. There is a beta version on Steam for anyone who wants to test the changes and new features.