The first MotoGP 25 novelty is Race Off, a way that allows you to test in different types of motorcycles. Like royal pilots, players can train in three disciplines with different physics and handling, including the Motard, with quick motorcycles useful to learn to dominate speed and handling, the flat track, a off -road motorcycle where maintaining control can be complicated, and minibikes, small vehicles that require precision. «Each type of motorcycle will sharpen the players' skills and also unlock special rewards,» says Milestone.
At the gameplay level, MotoGP 25 highlights the introduction of two different driving physics. Arcade experience is for those who prefer a simpler motorcycle management and do not want to think of configurations and adjustments, while the pro «promises to be the pinnacle of simulation.» This mode offers the option of modifying numerous elements including motorcycle configuration, tire management, driving aid, electronics and fuel consumption.
The MotoGP 25 novelties continue with a refined motorcycle development system that puts performance improvements in the hands of the players, while the visual section goes through the use of Unreal Engine 5, which promises to offer a new level of detail. Audio has also been improved with the sounds of motorcycles recorded on the track next to the equipment. On the other hand, the title maintains already known characteristics, such as social relations management, MotoGP commissioners of the FIM and the pilot market.
As for the multiplayer, MotoGP 25 has a cross game on all platforms with the exception of Nintendo Switch.