The content endgame Dune: Awakening develops in the deep desert, an area that restarts weekly and where players enter for resources and equipment while fighting for their faction. It is a content where there is also JCJ, so both the environment and the other players are a threat. The objective of function was that players forms unions and collaborated to overcome deep desert threats, but the reality is that this area endgame It has become an extremely competitive environment where those who prefer JCE have been excluded.
The solution that Funcom has found is to designate some areas of the deep desert as a partial Warfare (JCE), which are places where players will be able to explore experimental stations and collect resources T6 (high level) without the threat of entering into combat with other players. However, the control points of the Landsraad, the shipwrecks and the largest spice fields that can be found in the deep desert will continue to be areas of murderers (JCJ). High risk and high reward.
FUNCOM understands that being an area that is restarted weekly the deep desert offers the option of iterate and experiment with different designs and configurations. These changes will arrive next to surveys to learn about the players' opinion.
Regarding the JCJ, Funcom plans adjustments in the benefits of the ornitoptera and will apply changes in mechanics such as reappearance times, vehicle storage tools and manual scanners to avoid abuses in the deep desert. The dynamics of JCJ in this area endgame It is that, unless the player makes a big mistake, he must always have the option of fleeing with the loot he has achieved. «If you are ready and you are attentive, you will never have to fight if you do not want,» says Funcom. «The JCJ must take place when both parties decide that they want to fight for a location.»
Finally, Funcom has commented that among its objectives is to evolve the Landsraad system so that it works as a framework for all activities endgame.